Many companies have used the gaming industry to promote their business. For example, Mc Donalds have introduced Mc Donald’s Video games to further entice children into their brand. So if you are in the jewelry business like Butterfly Jewelry, you too can develop a game to introduce your brand to the market.
Gaming is favored by many from different age groups. Thus, it is a good idea to put your business into gaming if you want to improve your brand and get as much reach as possible. The jewelry business is no different. If you want to expand your brand, consider developing a game for your business. Watch the video below on how to develop a game for your business.
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Before you sit down at a computer or carve any pieces for a board game (yes, everything has already been done) you should ask yourself what kind of game you want to make in order to get a rough idea of what you want to achieve. Ask yourself questions about your game and try to answer them. This is how you shape the idea of your game. These can be questions like: “A digital or an analog game? A board game? A card game? A shooter? A role play or maybe a building game? What should it be about? What kind of mood should it convey? ”.You don’t have to know your game down to the last detail, you will find out some things in the process. But having some kind of starting point and a rough goal helps you get down to business first.
Now that you’ve decided on a rough direction, you’re good to go! You can now begin to work things out and make them concrete. How quickly you can get into the actual implementation depends a little on the intellectual preparatory work that you have done so far. For example, if you’ve only stipulated that your game should have a “dark mood” so far, then it’s difficult to bring something concrete to fruition. If you have already decided on a genre, for example, you can start with implementing the genre-specific mechanics and elements.
Very important: When you develop your own game, don’t just think about the finished game. Rather, think in small iterations and keep developing playable prototypes. Play them, improve them and expand them. Of course, it makes sense to keep your final goal in mind, but always be ready to change this goal if you notice that much better ideas came up while trying out your game.
Over different iterations, your game will take on more and more shape and at some point, you will come to a point where the whole thing feels reasonably smooth. You know the most important mechanics of your game, the player has a kind of task or goal (by the way, there are also games that deliberately avoid this and make the player set a goal for themselves. Minecraft, for example ) and the game is playable.
If you are working on a game alone, the development process basically consists of three pillars. First there is game design. So the rules that determine your game. Then there is the technical pillar. After all, you have to somehow implement the rules that you come up with. It doesn’t matter whether you need code for this or work in a program that works without code. And last but not least, there is the design pillar. This is about graphics, sounds, and the overall aesthetics of your game.